MagicTable

Role

Creative Technologist

Project

Thesis Project

University

LCC - London

Forbidden knowledge is an interactive installation that aims at questioning the difference between the magical and the interactive. It is represented by a series of folded papers on a table containing stories that have supposedly been banned or simply forgotten. Whenever a user touches one of the shapes, traces of his actions will be left on the paper adding to the history of it.

The world of Interaction Design is filled with examples of inventions that seem to break our understanding of everyday objects behaviour, thus creating the impression of a magical experience. Forbidden knowledge is an interactive installation that aims at creating a magical experience for its users using technological artefacts. In the work a series of hidden messages unfold on a table under the user’s hand. They will find themselves controlling paper, information without the need to touch them. Through touch users leave a mark of their presence. Using muscle wires, Photochromic ink and capacitive sensors in this installation, users have the ability to control seemingly inert objects with their simple hand movement.

Magic brings a feeling of enchantment and wonder, which is a crucial part of everyday life – one which we are forgetting in our 21st century – by engendering the belief in the impossible as I tried to do in this project, new ideas come to light expanding my understanding of our imaginations and thus our possibilities in the field of interaction design.